进攻理念里的将领理念冲击火力+1什么意思

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EU4:ResPublica-DevDiary2:Dutch Republic&Ideas(荷兰共和国&理念)
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Europa Universalis IV: Res Publica - Dev diary 2: Dutch Republic & Ideas
Dutch Republic
If you do not have the DLC, then the Dutch Republic is just another normal republic type with no special abilities.
First of all, the Dutch Republic do not get the normal election events. Instead they operate on a unique set of rules. They have a unique mechanic which is called “Statists vs Orangists”, which is how much power each side has in the Republic.
When the Statists are in power, you get +10 naval force limits and +5% trade power, while your republican tradition increase quickly, and when the Orangists are in power, you get +25% land forcelimits, and 10% cheaper stability, while the republican tradition does not increase by normal means.
If Statists are in power, then an election will be held if it has been at least 4 years since last election. You get two random candidates to pick from, one that will strengthen the Statists and one that will strengthen the Orangists.
If the Orangists are in power, then the current ruler is in power until he or she dies, or statists comes into power again.
You can not directly change the support for either of these, but there are a large set of events associated with the republic, that will impact the support.
Of course, it is now easier for the Netherlands to get the event allowing you to pick the Dutch Republic government form, as it will trigger within a decade or two after forming the nation.
Ideas & Policies
We added quite a lof of new modifiers that are used for ideas, policies and other parts of the game.
build_power_cost, global_ship_repair,vassal_forcelimit_bonus, years_of_nationalism, accepted_culture_threshold, culture_conversion_cost, diplomatic_annexation_cost and ship_durability.
There has been some minor tweaks to some existing ideagroups, most notably:Grand Army is now 20% land forcelimits (down from 25%)National Conscripts is now 10% faster regiment recruitment speed instead of +25% global manpower.Consolidated infantry, cavalry and artillery cost ideas in Quantity into a single regiment cost idea.Added ideas to Quantity: Forced Labor System (-20% building power cost) and Expanded Supply Trains (-10% land attrition).Religious Ambition is now 25% cheaper culture conversion.
We added 3 new ideagroups. Humanism, Influence & Naval, with Maritime being the new name for the old naval ideagroup. Some ideas have been moved there from other ideagroups.
Humanist Ideas - ADM
Tolerance: +25% Religious Unity
Local Traditions: -2 Revolt Risk
Ecumenism: Heretic Tolerance +3
Indirect Rule: -10 Years Less Nationalism
Cultural Tiers: 50% less required for losing and gaining accepted cultures.
Benevolence: +0.33 Better Relations over Time
Humanist Tolerance: Heathen Tolerance +3
Bonus: -10% Idea Costs
Influence Ideas - DIP
Tribute System: +25 Vassal Income
Claim Fabrication: -33% Fabricate Claims Time
Integrated Elites: -25% Diplomatic Annexation Cost
State Propaganda: -10% AE
Diplomatic Influence: +5 Diplomatic Reputation
Postal Service: -25% Envoy Travel Time
Marcher Lords: +33% Forcelimits from Vassals
Bonus: Diplomatic Upkeep +1
Naval Ideas - MIL
Boarding Parties: +1 Leader Naval Shock
Improved Rams: Galley Power +10%
Naval Cadets: +1 Leader Naval Fire
Naval Glory: +100% Prestige from Naval Battles
Press Gangs: -10% Naval Maintainance
Oak Forests for Ships: Heavy Ship Power +10%
Superior Seamanship: +10% Naval Morale
Bonus: Ship Durability + 10%
Next week, we'll be back talking about Elective Monarchy & Religious changes....
Europa Universalis IV: Res Publica - Dev diary 2: Dutch Republic & Ideas
欧陆4:共和联邦 – 开发日志2:荷兰共和国及其理念
Dutch Republic
荷兰共和国
If you do not have the DLC, then the Dutch Republic is just another normal republic type with no special abilities.
如果不购@买该DLC扩展,那么荷兰共和国不过就是另一种普普通通的没有任何特殊能力的共和国政体。
First of all, the Dutch
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Europa Universalis IV: Res Publica - Dev diary 2: Dutch Republic & Ideas
欧陆4:共和联邦 – 开发日志2:荷兰共和国及其理念
Dutch Republic
荷兰共和国
If you do not have the DLC, then the Dutch Republic is just another normal republic type with no special abilities.
如果不购@买该DLC扩展,那么荷兰共和国不过就是另一种普普通通的没有任何特殊能力的共和国政体。
First of all, the Dutch Republic do not get the normal election events. Instead they operate on a unique set of rules. They have a unique mechanic which is called “Statists vs Orangists”, which is how much power each side has in the Republic.
如果安装此DLC扩展,荷兰共和国是没有一般性的共和国选举和换届的。取而代之的是荷兰共和国将会采用一系列新的且独特的规则。荷兰共和国有一种特殊的机制叫做“议会主义者 VS独@裁主义者”, 这两种势力的高低取决于两边所占共和国内的政治力量。
When the Statists are in power, you get +10 naval force limits and +5% trade power, while your republican tradition increase quickly, and when the Orangists are in power, you get +25% land forcelimits, and 10% cheaper stability, while the republican tradition does not increase by normal means.
当议会主义者当权的时候,你会拥有+10的海军上限以及+5%的贸易额,同时你的共和传统上升较快。然当独@裁主义者当权之时,你的陆军将得到+25%的上限加成,-10%的稳定花费,但是共和传统将不会逐年自然增加。 (译者按: 其他事件决议仍能提升共和传统,只不过每年自然增加的没了)
If Statists are in power, then an election will be held if it has been at least 4 years since last election. You get two random candidates to pick from, one that will strengthen the Statists and one that will strengthen the Orangists.
如果议会主义者掌握国家,那么最高领袖选举将会每4年举办一次。你将会得到两个随机能力的候选人,其中一个将会加强议会主义者的政治力量,另一个则会增加独!裁主义者的政治力量。
If the Orangists are in power, then the current ruler is in power until he or she dies, or statists comes into power again.
如果独#裁主义者掌握国家机器,最高领袖将终生统治整个国家,除非议会主义者的政治力量重新高过独¥裁主义者的政治力量。
You can not directly change the support for either of these, but there are a large set of events associated with the republic, that will impact the support.
你无法直接调控两股政治势力的政治力量,但是有一大波和荷兰共和国挂钩的事件将会影响两个政治派别的力量。
Of course, it is now easier for the Netherlands to get the event allowing you to pick the Dutch Republic government form, as it will trigger within a decade or two after forming the nation.
现在当你成立荷兰(译者按:Netherlands 有些汉化游戏翻译为“尼德兰”)十到二十年之内,改变荷兰政体为荷兰共和国的事件将会更容易被触发。
Ideas & Policies
理念及政策
We added quite a lof of new modifiers that are used for ideas, policies and other parts of the game.
我们添加了大量用于理念,政策和其他部分的修正。例如:
build_power_cost, global_ship_repair,vassal_forcelimit_bonus, years_of_nationalism, accepted_culture_threshold, culture_conversion_cost, diplomatic_annexation_cost and ship_durability.
建筑的点数花费,船只修理花费,附庸国陆军上限奖励,民族主义的年限,可接受文化的比例,转文化点数花费,外交吞并附庸国的花费,和船只的耐久度。
There has been some minor tweaks to some existing idea groups, most notably:
我们对目前的理念组也做了一些小调整,对游戏影响较大的是:
Grand Army is now 20% land forcelimits (down from 25%)
雄壮的军队(Grand Army)现在只加陆军上限20%(以前是25%)(
National Conscripts is now 10% faster regiment recruitment speed instead of +25% global manpower.
国家征召(National Conscripts)现在能加快征兵速率10%而不是以前增加25%的人力。
Consolidated infantry, cavalry and artillery cost ideas in Quantity into a single regiment cost idea.
合并多个在数量理念组中(Quantity Ideas)减少步兵,骑兵,炮兵花费的理念成为一个减少花费的理念。
Added ideas to Quantity: Forced Labor System (-20% building power cost) and Expanded Supply Trains (-10% land attrition).
加入一下几个理念到数量理念组(Quantity Ideas): 强制徭役(-20%的建筑点数花费),增强后勤 (-10%陆军损耗)
Religious Ambition is now 25% cheaper culture conversion.
宗教雄心(Religious Ambition)现在能降低25%的转文化花费
We added 3 new ideagroups. Humanism, Influence & Naval, with Maritime being the new name for the old naval ideagroup. Some ideas have been moved there from other ideagroups.
我们增加了三个理念组。人文主义,国际影响和先进海军 (Humanism, Influence & Naval),远洋航海(Maritime)则成为了原来的海军理念组(naval)的新名称。一些理念被移到其他的理念组。
Humanist Ideas – ADM
人文主义 – 行政理念组
Tolerance: +25% Religious Unity
宗教宽容: +25%宗教统一
Local Traditions: -2 Revolt Risk
地方传统: -2叛乱风险
Ecumenism: Heretic Tolerance +3
求同存异: 异端宽容+3
Indirect Rule: -10 Years Less Nationalism
宏观调控: -10年地方民族主义
Cultural Tiers: 50% less required for losing and gaining accepted cultures.
文化层次: -50%的文化比例,以接受某一文化,或失去某一可接受文化。
Benevolence: +0.33 Better Relations over Time
乐善好施: +0.33的关系回复速率
Humanist Tolerance: Heathen Tolerance +3
人文宽容: +3异教容忍
Bonus: -10% Idea Costs
奖励加成: -10%理念花费
Influence Ideas – DIP
国际影响 – 外交理念组
Tribute System: +25 Vassal Income
朝贡体系: +25附庸国贡税 (译者按:此理念应该天朝专属 :P)
Claim Fabrication: -33% Fabricate Claims Time
善造宣称: -33%伪造宣称事件
Integrated Elites: -25% Diplomatic Annexation Cost
舌辩之士: -25%外交吞并的花费
State Propaganda: -10% AE
宣传机器: -10%AE侵略扩张
Diplomatic Influence: +5 Diplomatic Reputation
外交影响:+5外交声誉
Postal Service: -25% Envoy Travel Time
驿站系统:-25%外交官的旅途时间
Marcher Lords: +33% Forcelimits from Vassals
野性宗主: 附庸国+33%陆军上限
Bonus: Diplomatic Upkeep +1
奖励加成: 外交关系上限+1
Naval Ideas – MIL
先进海军 – 军事理念组
Boarding Parties: +1 Leader Naval Shock
海船行会:+1 海军将领的冲击
Improved Rams: Galley Power +10%
增强帆船: 增加10%小型帆船的作战能力
Naval Cadets: +1 Leader Naval Fire
海事军校:+1海军将领的火力
Naval Glory: +100% Prestige from Naval Battles
荣耀海军: +100%的海战声望获取
Press Gangs: -10% Naval Maintainance
清剿海盗: -10%船只维护花费
Oak Forests for Ships: Heavy Ship Power +10%
优质龙骨: 重型战船战力+10%
Superior Seamanship: +10% Naval Morale
杰出水手: +10%海军士气
Bonus: Ship Durability + 10%
奖励加成:船只耐久度+10%
Next week, we'll be back talking about Elective Monarchy & Religious changes....
下周,我们将剧透一些君主禅让制和宗教的一些变化。
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本帖最后由 zyl910 于
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Europa Universalis IV: Res Publica
Res Publica是EU4的第3个扩展包,预定2014年七月发售。
Paradox Unveils New Europa Universalis IV Mini Expansion to the Public(新的欧陆风云4迷你扩展包公布)
Europa Universalis IV: Res Publica - Dev diary 1: Merchant Republics/National Focus(商业共和/国家焦点)
Europa Universalis IV: Res Publica - Dev diary 2: Dutch Republic & Ideas(荷兰共和国&理念)
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据说我是秒回的哦
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等下我转去欧4吧,很快就会有回应的
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Part1:荷兰共和国
如果你没有DLC,那么荷兰共和国只是一个正常的共和国而没有特殊的能力(逼我们买DLC……)
首先,荷兰共和国没有正常的选举事件。相反,他们使用了一套独特的规则。他们有一个被称为“国家主义者VS集体主义者”的独特机制,每一种力量都在都在共和国内。
当国家主义者掌权时,你将得到海军上限+10%和贸易力量+5%(后者估计是全球贸易力量),同时你的共和传统将迅速增加;而当集体主义者掌权时,你将得到陆军上限+25%和稳定花费-10%,而共和传统将不经过正常手段来增加。
如果国家主义者掌权,那么将至少4年举行一次选举。你将从可以两个随机的候选人中进行选择,其中一个加强国家主义者而另一个加强集体主义者。
如果集体主义者掌权,那么当前的统治者将一直掌权直到死亡,或等到国家主义者上台。
你不能直接改变对他们中的任意一个的支持,而是会有一大套与共和国相关的事件,它们将影响的支持。
当然,现在尼德兰将更容易触发这些事件从而允许你选择荷兰共和国的政府形式,因为在形成国家后这将触发在10年或20年。
Part2:新理念和政策
我们增加相当多的新的修正用于理念,政策和游戏的其他部分。比如
build_power_cost建筑力量花费(建筑时花费的点数)
global_ship_repair全球船只维修
vassal_forcelimit_bonus附庸国提供的军队上限
years_of_nationalism年度国家主义(应该是指占领后的那个原国家的国家主义)
accepted_culture_threshold接受文化的门槛(失去或获得可接受文化,转文化用的?)
culture_conversion_cost转文化花费
diplomatic_annexation_cost外交吞并花费
ship_durability船只耐久性(啥玩意……)
现在对于理念组已经有了一些微小的改动,最值得注意的是:
大陆军主义的陆军上限+25%——&陆军上限+20%
全国征募制度的人力+25%——&陆军招募时间-10%
合并的步兵、骑兵和炮兵的减花费的理念变成数量理念中单独的一个减花费理念(其实就是变成原先就已经存在的global_regiment_cost,即所有陆军花费增减的这么一个理念)
在数量理念中增加:强迫劳动制度(建筑点数花费-20%)和扩大**列车(陆军损耗-10%)。
宗教理念完成奖励变成转文化花费-25%
我们增加了3个新的理念组。人文主义、影响、海军,原先的海军理念现在叫做maritime,新的叫naval。有些理念已经从其他理念组转移到这里了。(就那张图看到原来的海军理念图标已经被移到军事组了)
人文理念(行政)
容忍:宗教团结+25%
本地传统:叛乱-2
泛基督教主义:异端容忍+3
间接规则:年度国家主义-10
文化层次:转文化要求-50%
仁政:负面关系消退速度+33%(图标告诉我是这个……)
人文宽容:异教容忍+3
奖励:理念花费-10%
影响理念(外交)
朝贡体系:附庸国收入+25%
伪造宣称:伪造主权时间-33%
集体精英:外交吞并花费-25%
国家宣传:侵略扩张惩罚-10%
外交影响:外交声誉+5
邮政服务:事务官行动时间-25%
上议院:附庸上限+33%
奖励:外交维持+1
(新)海军理念(军事)
海上党派:海军将领冲击+1
提升Rams:桨帆战船力量+10%
海军学院:海军将领火力+1
海军荣耀:海战带来的声望+100%
强制船只征召:海军维持花费-10%
橡木战船:重型战船力量+10%
优良航海技术:海军士气+10%
奖励:船只耐久性+10%
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Dutch Republic
If you do not have the DLC, then the Dutch Republic is just another normal republic type with no special abilities.
如果你没有安装“Res Publica”DLC的话,那么荷兰共和国和其他类型的共和政体没有什么区别。接下来就是DLC中对荷兰共和国政体的改动。
First of all, the Dutch Republic do not get the normal election events. Instead they operate on a unique set of rules. They have a unique mechanic which is called “Statists vs Orangists”, which is how much power each side has in the Republic.
首先,荷兰共和国没有普通共和政体中的选举事件,取而代之的是一套独特的规则,称为“国家主义 vs 奥兰治主义(应该和威廉奥兰治有联系,可以理解为独裁主义吧)”。在荷兰共和国中,两股势力的力量对比会不断变化。
When the Statists are in power, you get +10 naval force limits and +5% trade power, while your republican tradition increase quickly, and when the Orangists are in power, you get +25% land forcelimits, and 10% cheaper stability, while the republican tradition does not increase by normal means.
当国家主义者掌权时,会有+5%贸易力量和+10海军上限的奖励,并且共和传统的增加速度会加快。当奥兰治主义者掌权时,会有+25%陆军上限和-10%稳定花费的奖励,但是共和传统不会以平时的速度增加。
If Statists are in power, then an election will be held if it has been at least 4 years since last election. You get two random candidates to pick from, one that will strengthen the Statists and one that will strengthen the Orangists.
当国家主义者掌权时,如果四年以内没有进行过选举,则将进行共和选举。你会有两个随机的候选人可以选择,这两个候选人中一个会倾向于国家主义,另一个则会倾向于奥兰治主义。(不知道这个选举事件的选举人能力是不是像普通选举事件一样是固定的,如果是完全随机的话,大家可以脑补一下如何用这个机制刷神君~)
If the Orangists are in power, then the current ruler is in power until he or she dies, or statists comes into power again.
如果奥兰治主义者掌权,则当前选举人会终身执政,直到其死亡或国家主义者取而代之。
You can not directly change the support for either of these, but there are a large set of events associated with the republic, that will impact the support.
你无法直接去改变这两种势力的力量对比,不过会有一系列荷兰共和国的专有事件可以对两种势力的力量对比产生影响。
Of course, it is now easier for the Netherlands to get the event allowing you to pick the Dutch Republic government form, as it will trigger within a decade or two after forming the nation.
当然,现在荷兰发生改组共和国政体事件发生的概率更高了,当成立荷兰后,一二十年之内应该就可以触发政体改组事件。
Ideas & Policies
We added quite a lof of new modifiers that are used for ideas, policies and other parts of the game.
在新DLC中,我们加入了许多新的修正语句用于理念、政策和游戏中的其他部分。
这些修正包括:
build_power_cost 建筑点数花费,
global_ship_repair 全球舰船维修修正,
vassal_forcelimit_bonus 附庸军队上限奖励(就和神罗皇帝从神罗成员那里得到的陆军上限奖励一样),
years_of_nationalism 国家主义时间修正,
accepted_culture_threshold 可接受文化比例修正(就是文化变为可接受文化所需的税基比例吧),
culture_conversion_cost 文化转化花费修正,
diplomatic_annexation_cost 外交吞并花费修正,
ship_durability 舰船耐久度修正
There has been some minor tweaks to some existing ideagroups, most notably:
我们还对现有理念做了一些修改,其中值得注意的几个是:
•& & & & Grand Army is now 20% land forcelimits (down from 25%)
大陆军主义(进攻理念6)现在增加20%陆军上限,而不是以前的25%
•& & & & National Conscripts is now 10% faster regiment recruitment speed instead of +25% global manpower.
国家动员(进攻理念2)现在变为增加10%的征兵速度,而不是以前的增加25%的国家人力上限。(削弱进攻理念的节奏?)
•& & & & Consolidated infantry, cavalry and artillery cost ideas in Quantity into a single regiment cost idea.
数量理念中减少步兵、骑兵和炮兵花费的理念现在合并为一个减少征兵花费的理念。
•& & & & Added ideas to Quantity: Forced Labor System (-20% building power cost) and Expanded Supply Trains (-10% land attrition).
数量理念中新增理念:数量理念6——强制劳役制度(减少20%建筑点数花费,)和数量理念7——增强物资供给训练(减少10%陆军损耗)。
(数量理念增强了一些……不过我一直觉得建筑花点数就是个坑,那个理念聊胜于无)
•& & & & Religious Ambition is now 25% cheaper culture conversion.
完成宗教理念的奖励变为减少25%文化转化花费。(这个……有没有用值得讨论,个人觉得不如原来+50%不良关系衰减)
We added 3 new ideagroups. Humanism, Influence & Naval, with Maritime being the new name for the old naval ideagroup. Some ideas have been moved there from other ideagroups.
我们增加了三组新理念:人文理念、影响力理念和海军理念,而原来的海军理念变为海事理念。各个理念的子理念的位置也有所变化。(这个大家看了新的理念图会注意到的)
Humanist Ideas – ADM
人文理念——行政理念组
Tolerance: +25% Religious Unity
宗教容忍:+25%宗教统一度(原创新理念5)
Local Traditions: -2 Revolt Risk
本土传统:-2叛乱度(减的一手好叛乱,个人觉得是个神理念)
Ecumenism: Heretic Tolerance +3
泛基督教主义:+3异端容忍(原宗教理念7)
Indirect Rule: -10 Years Less Nationalism
间接统治:-10国家主义时间(国家主义林登万表示不服)
Cultural Tiers: 50% less required for losing and gaining accepted cultures.
文化联系:获得和失去可接受文化的比例要求减少50%(可接受文化的好处不少,对小国应该有些用处吧)
Benevolence: +0.33 Better Relations over Time
外交慈善:不良关系衰减+33%(削弱版的原宗教理念奖励,P社你跟这个修正有仇是吧!)
Humanist Tolerance: Heathen Tolerance +3
人道主义容忍:+3异教容忍
Bonus: -10% Idea Costs
奖励:-10%理念花费(这个很不错)
Influence Ideas – DIP
影响力理念——外交理念组
Tribute System: +25 Vassal Income
纳贡制度:+25%附庸收入(我觉得原文打错了,原文没有百分号,如果真没有……)
Claim Fabrication: -33% Fabricate Claims Time
伪造主权:-33%伪造主权时间(原外交理念2)
Integrated Elites: -25% Diplomatic Annexation Cost
精英合并制度:-25%外交吞并点数花费(反正外交吞并花点数后附庸流被削弱了,这个我觉得只是聊胜于无吧)
State Propaganda: -10% AE
国家宣传:-10%侵略性扩张度(暴力流必备)
Diplomatic Influence: +5 Diplomatic Reputation
外交影响:+5外交威望
Postal Service: -25% Envoy Travel Time
邮政服务:-25%外交官旅行时间
Marcher Lords: +33% Forcelimits from Vassals
附庸军领主:附庸军队上限奖励+33%(说实在的,我还真没有注意以前的附庸会不会提供军队上限奖励)
Bonus: Diplomatic Upkeep +1
奖励:外交上限+1
Naval Ideas – MIL
海军理念——军事理念组
Boarding Parties: +1 Leader Naval Shock
水上掠夺者:+1海军将领冲击力
Improved Rams: Galley Power +10%
改良撞角:桨帆船战斗力+10%
Naval Cadets: +1 Leader Naval Fire
海军军校教育:+1海军将领火力
Naval Glory: +100% Prestige from Naval Battles
海军荣耀:+100%海战声望(原海军理念2)
Press Gangs: -10% Naval Maintainance
海盗正规化(直译“征调海盗”):-10%海军维护费
Oak Forests for Ships: Heavy Ship Power +10%
改良舰船材料(直译“舰船用橡木”):+10%重型舰船战斗力
Superior Seamanship: +10% Naval Morale
高级航海技术:+10%海军士气(削弱版的原海军理念1)
Bonus: Ship Durability + 10%
奖励:舰船耐久度+10%(有谁知道这有什么用吗?)
Next week, we'll be back talking about Elective Monarchy & Religious changes....
下周,我们会讨论关于选举君主制和宗教的改动。
PS: 潜水已久的新人拜吧贴,希望大家支持哈~
Statist和Orangist建议改为“共和派”和“执政派”,国内一般这么翻译&
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翻译辛苦~~~~
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本帖最后由 乱世隐士 于
12:10 编辑
Europa Universalis IV: Res Publica - Dev diary 2: Dutch Republic & Ideas
欧陆4:共和联邦 – 开发日志2:荷兰共和国及其理念
Dutch Republic
荷兰共和国
If you do not have the DLC, then the Dutch Republic is just another normal republic type with no special abilities.
如果不购@买该DLC扩展,那么荷兰共和国不过就是另一种普普通通的没有任何特殊能力的共和国政体。
First of all, the Dutch Republic do not get the normal election events. Instead they operate on a unique set of rules. They have a unique mechanic which is called “Statists vs Orangists”, which is how much power each side has in the Republic.
如果安装此DLC扩展,荷兰共和国是没有一般性的共和国选举和换届的。取而代之的是荷兰共和国将会采用一系列新的且独特的规则。荷兰共和国有一种特殊的机制叫做“议会主义者 VS独@裁主义者”, 这两种势力的高低取决于两边所占共和国内的政治力量。
When the Statists are in power, you get +10 naval force limits and +5% trade power, while your republican tradition increase quickly, and when the Orangists are in power, you get +25% land forcelimits, and 10% cheaper stability, while the republican tradition does not increase by normal means.
当议会主义者当权的时候,你会拥有+10的海军上限以及+5%的贸易额,同时你的共和传统上升较快。然当独@裁主义者当权之时,你的陆军将得到+25%的上限加成,-10%的稳定花费,但是共和传统将不会逐年自然增加。 (译者按: 其他事件决议仍能提升共和传统,只不过每年自然增加的没了)
If Statists are in power, then an election will be held if it has been at least 4 years since last election. You get two random candidates to pick from, one that will strengthen the Statists and one that will strengthen the Orangists.
如果议会主义者掌握国家,那么最高领袖选举将会每4年举办一次。你将会得到两个随机能力的候选人,其中一个将会加强议会主义者的政治力量,另一个则会增加独!裁主义者的政治力量。
If the Orangists are in power, then the current ruler is in power until he or she dies, or statists comes into power again.
如果独#裁主义者掌握国家机器,最高领袖将终生统治整个国家,除非议会主义者的政治力量重新高过独¥裁主义者的政治力量。
You can not directly change the support for either of these, but there are a large set of events associated with the republic, that will impact the support.
你无法直接调控两股政治势力的政治力量,但是有一大波和荷兰共和国挂钩的事件将会影响两个政治派别的力量。
Of course, it is now easier for the Netherlands to get the event allowing you to pick the Dutch Republic government form, as it will trigger within a decade or two after forming the nation.
现在当你成立荷兰(译者按:Netherlands 有些汉化游戏翻译为“尼德兰”)十到二十年之内,改变荷兰政体为荷兰共和国的事件将会更容易被触发。
Ideas & Policies
理念及政策
We added quite a lof of new modifiers that are used for ideas, policies and other parts of the game.
我们添加了大量用于理念,政策和其他部分的修正。例如:
build_power_cost, global_ship_repair,vassal_forcelimit_bonus, years_of_nationalism, accepted_culture_threshold, culture_conversion_cost, diplomatic_annexation_cost and ship_durability.
建筑的点数花费,船只修理花费,附庸国陆军上限奖励,民族主义的年限,可接受文化的比例,转文化点数花费,外交吞并附庸国的花费,和船只的耐久度。
There has been some minor tweaks to some existing idea groups, most notably:
我们对目前的理念组也做了一些小调整,对游戏影响较大的是:
Grand Army is now 20% land forcelimits (down from 25%)
雄壮的军队(Grand Army)现在只加陆军上限20%(以前是25%)(
National Conscripts is now 10% faster regiment recruitment speed instead of +25% global manpower.
国家征召(National Conscripts)现在能加快征兵速率10%而不是以前增加25%的人力。
Consolidated infantry, cavalry and artillery cost ideas in Quantity into a single regiment cost idea.
合并多个在数量理念组中(Quantity Ideas)减少步兵,骑兵,炮兵花费的理念成为一个减少花费的理念。
Added ideas to Quantity: Forced Labor System (-20% building power cost) and Expanded Supply Trains (-10% land attrition).
加入一下几个理念到数量理念组(Quantity Ideas): 强制徭役(-20%的建筑点数花费),增强后勤 (-10%陆军损耗)
Religious Ambition is now 25% cheaper culture conversion.
宗教雄心(Religious Ambition)现在能降低25%的转文化花费
We added 3 new ideagroups. Humanism, Influence & Naval, with Maritime being the new name for the old naval ideagroup. Some ideas have been moved there from other ideagroups.
我们增加了三个理念组。人文主义,国际影响和先进海军 (Humanism, Influence & Naval),远洋航海(Maritime)则成为了原来的海军理念组(naval)的新名称。一些理念被移到其他的理念组。
Humanist Ideas – ADM
人文主义 – 行政理念组
Tolerance: +25% Religious Unity
宗教宽容: +25%宗教统一
Local Traditions: -2 Revolt Risk
地方传统: -2叛乱风险
Ecumenism: Heretic Tolerance +3
求同存异: 异端宽容+3
Indirect Rule: -10 Years Less Nationalism
宏观调控: -10年地方民族主义
Cultural Tiers: 50% less required for losing and gaining accepted cultures.
文化层次: -50%的文化比例,以接受某一文化,或失去某一可接受文化。
Benevolence: +0.33 Better Relations over Time
乐善好施: +0.33的关系回复速率
Humanist Tolerance: Heathen Tolerance +3
人文宽容: +3异教容忍
Bonus: -10% Idea Costs
奖励加成: -10%理念花费
Influence Ideas – DIP
国际影响 – 外交理念组
Tribute System: +25 Vassal Income
朝贡体系: +25附庸国贡税 (译者按:此理念应该天朝专属 :P)
Claim Fabrication: -33% Fabricate Claims Time
善造宣称: -33%伪造宣称事件
Integrated Elites: -25% Diplomatic Annexation Cost
舌辩之士: -25%外交吞并的花费
State Propaganda: -10% AE
宣传机器: -10%AE侵略扩张
Diplomatic Influence: +5 Diplomatic Reputation
外交影响:+5外交声誉
Postal Service: -25% Envoy Travel Time
驿站系统:-25%外交官的旅途时间
Marcher Lords: +33% Forcelimits from Vassals
野性宗主: 附庸国+33%陆军上限
Bonus: Diplomatic Upkeep +1
奖励加成: 外交关系上限+1
Naval Ideas – MIL
先进海军 – 军事理念组
Boarding Parties: +1 Leader Naval Shock
海船行会:+1 海军将领的冲击
Improved Rams: Galley Power +10%
增强帆船: 增加10%小型帆船的作战能力
Naval Cadets: +1 Leader Naval Fire
海事军校:+1海军将领的火力
Naval Glory: +100% Prestige from Naval Battles
荣耀海军: +100%的海战声望获取
Press Gangs: -10% Naval Maintainance
清剿海盗: -10%船只维护花费
Oak Forests for Ships: Heavy Ship Power +10%
优质龙骨: 重型战船战力+10%
Superior Seamanship: +10% Naval Morale
杰出水手: +10%海军士气
Bonus: Ship Durability + 10%
奖励加成:船只耐久度+10%
Next week, we'll be back talking about Elective Monarchy & Religious changes....
下周,我们将剧透一些君主禅让制和宗教的一些变化。
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好几个完整回答呢.看百元大赏给谁了
[]: ljw655271 走夜路被打劫了,损失了 6 PB 金圆券.
可耻阉贼无根无蛋
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对比诸位的译文,觉得乱世隐士的最佳,便设为最佳答案。其他人获得评分奖励。
感谢各位的热心翻译!
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人文和影响理念太可怕了
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感谢楼主的鼓励~
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