thief gun教师属于什么职业类别业

n. 枪枝;枪状物;持枪歹徒
vi. 用枪射击;加大油门快速前进
vt. 向…开枪;开大油门
n. (Gun)人名;(瑞典)贡;(英)冈;(俄、意)古恩
枪,炮词源不详,可能来自妇女名Gunilda, 字面意思为战斗,击打。gun, 击打,词源同bane, offend. hilda, 砍,杀,词源同gladiator.
gun: [14] Gun probably comes, unlikely as it may seem, from the Scandinavian female forename Gunnhildr (originally a compound of gunnr ‘war’ and hildr ‘war’). It is by no means unusual for large fearsome weapons to be named after women (for reasons perhaps best left to psychologists): the huge German artillery weapon of World War I, Big Bertha, and the old British army musket, Brown Bess, are cases in point.And it seems that in the Middle Ages Gunnhildr or Gunhild was applied to various large rock-hurling seige weapons, such as the ballista, and later to cannon. The earliest recorded sense of gun (on this theory representing Gunne, a pet form of Gunhild) is ‘cannon’, but it was applied to hand-held firearms as they developed in the 15th century.mid-14c., gunne "an engine of war that throws rocks, arrows or other missiles from a tube by the force of explosive powder or other substance," apparently a shortening of woman's name Gunilda, found in Middle English gonnilde "cannon" and in an Anglo-Latin reference to a specific gun from a 1330 munitions inventory of Windsor Castle ("... una magna balista de cornu quae Domina Gunilda ..."). Also compare gonnilde gnoste "spark or flame used to fire a cannon" (early 14c.). The woman's name is from Old Norse Gunnhildr, a compound of gunnr and hildr, both meaning "war, battle." First element from PIE *gwhen- "to strike, kill" (see ); for second, see . The identification of women with powerful weapons is common historically (such as Big Bertha, Brown Bess, Mons Meg, etc.). Or perhaps directly from Old Norse gunnr "battle." The word was perhaps influenced by or confirmed by (or possibly from) Old French engon, dialectal variant of engin "engine." 
 
 Meaning grew with technology, from cannons to firearms as they developed 15c.; popularly applied to pistols and revolvers from 1744. In modern military use the word is restricted to cannons (which must be mounted), especially long ones used for high velocity and long trajectory. Hence great guns (1884 as an exclamation) distinguished from small guns (such as muskets) from c. 1400. Meaning "thief, rascal" is from 1858. For son of a gun, see . To jump the gun (1912, American English) is a figurative use from track and field. Guns "a woman's breasts" (especially if prominent) attested by 2006.
 
 [G]un covers firearms from the heaviest naval or siege guns (but in technical use excluding mortars and howitzers) to the soldier's rifle or the sportsman's shotgun, and in current U.S. use even the gangster's revolver. In the other European languages there is no such comprehensive word, but different terms for the small or hand gun of the soldier or sportsman (even these, sometimes differentiated) and the heavy naval guns or artillery pieces .... [Buck, 1949]
 "shoot with a gun," 1620s, from
(n.). Related: Gunned; . The sense of "accelerate an engine" is from 1930, from earlier phrase give (her) the gun (1917), which appears to have originated in pilots' jargon in World War I; perhaps from the old military expression give a gun "order a gun to be fired" (c. 1600).
1. Planes dropped bombs and raked the beach with machine gun fire.
飞机投下炸弹,并用机关枪扫射海滩。 来自柯林斯例句 2. The stationmaster pounced and wrestled the gun from him.
站长猛扑过去,奋力夺下他手中的枪。 来自柯林斯例句 3. The gun was fired and Beaton was wounded a second time.
枪响了,比顿再次受伤。 来自柯林斯例句 4. Graham hit him across the face with the gun.
格雷厄姆用枪击打他的脸部。 来自柯林斯例句 5. He was shot in the head by an air gun pellet.
他被气枪弹丸击中头部。 来自柯林斯例句仙境传说2:17173专题站--职业技能:盗贼
人类:盗贼 Thief
短剑精通(系列
装置短剑。
技能学习:1-4级:NPC 米洛斯拉夫(浩德米梅斯 城市名)
     5-8级:哈因里希 韩塞尔(普隆德拉)
近距离物理攻击
+ 1, 近距离物理攻击命中率+
近距离物理攻击+2,近距离物理命中率+2%
近距离物理攻击+3
,近距离物理命中率+3&%&&&&&&&&&
近距离物理攻击+4,近距离物理命中率+4%
近距离物理攻击+5,近距离物理命中率+5%
近距离物理攻击+6,近距离物理命中率+6%
近距离物理攻击+7,近距离物理命中率+7%
近距离物理攻击+8,近距离物理命中率+8%
近距离物理攻击+9,近距离物理命中率+9%
近距离物理攻击+10,近距离物理命中率+10%
近距离物理攻击+11,近距离物理命中率+11%
近距离物理攻击+12,近距离物理命中率+12%
近距离物理攻击+13,近距离物理命中率+13%
近距离物理攻击+14,近距离物理命中率+14%
近距离物理攻击+15,近距离物理命中率+15%
近距离物理攻击+16,近距离物理命中率+16%
近距离物理攻击+17,近距离物理命中率+17%
近距离物理攻击+18,近距离物理命中率+18%
近距离物理攻击+19,近距离物理命中率+19%
近距离物理攻击+20,近距离物理命中率+20%
近距离物理攻击+25,近距离物理命中率+25%
蹑足前进(系列
装置短剑。脚步放到最轻 从而不让NPC觉察
修成情报:3-4级:哈因里希 韩塞尔(普隆德拉))
血染之手(系列
依照自身DEX比例对近距离物理攻击暴击率有增加。
修成情报:1-2级
NPC 米洛斯拉夫(浩德米梅斯 城市名)
     3-4级
哈因里希 韩塞尔(普隆德拉)
1.5 * DEX数值 使暴击率增加
1.7 * DEX数值 使暴击率增加
1.9 * DEX数值 使暴击率增加
2.1 * DEX数值 使暴击率增加
咏唱5秒,施展间隔10秒。可以打开宝箱,随技能等级提高,可打开等级更高的箱子。
修成情报:1-2级
NPC 米洛斯拉夫(浩德米梅斯 城市名)
     3-4级
哈因里希 韩塞尔(普隆德拉)
随技能等级提高 可打开等级更高的箱子&
随技能等级提高 可打开等级更高的箱子
随技能等级提高 可打开等级更高的箱子
随技能等级提高 可打开等级更高的箱子
随技能等级提高 可打开等级更高的箱子
随技能等级提高 可打开等级更高的箱子
随技能等级提高 可打开等级更高的箱子
随技能等级提高 可打开等级更高的箱子
随技能等级提高 可打开等级更高的箱子
随技能等级提高 可打开等级更高的箱子
消耗SP35,施展间隔15分。
装置短剑空手时都可以使用,下半身麻痹时不能使用
修成情报:1-2级
NPC 米洛斯拉夫(浩德米梅斯 城市名)
     3-4级
哈因里希 韩塞尔(普隆德拉)
回避率150% 增加, 施展间隔15分
回避率160% 增加, 施展间隔14分25秒
回避率170% 增加, 施展间隔14分10秒
回避率180% 增加, 施展间隔13分45秒
回避率180% 增加, 施展间隔13分20秒
回避率180% 增加, 施展间隔12分55秒
回避率180% 增加, 施展间隔12分30秒
回避率180% 增加, 施展间隔12分5秒
回避率180% 增加, 施展间隔11分40秒
回避率180% 增加, 施展间隔10分25秒
回避率180% 增加, 施展间隔9分35秒
消耗SP35,施展间隔5分,不需咏唱。
装置短剑空手时都可以使用,下半身麻痹时不能使用,回避率随技能等级上升。
修成情报:1-2级
NPC 米洛斯拉夫(浩德米梅斯 城市名)
     3-4级
哈因里希 韩塞尔(普隆德拉)
速度 300%, 回避率150% 提升, 施展间隔5分&
速度 300%, 回避率160% 提升, 施展间隔4分55秒
速度 300%, 回避率170% 提升, 施展间隔4分50秒
速度 300%, 回避率180% 提升, 施展间隔4分45秒
速度 300%, 回避率180% 提升, 施展间隔4分40秒
速度 300%, 回避率180% 提升, 施展间隔4分35秒
速度 300%, 回避率180% 提升, 施展间隔4分30秒
速度 300%, 回避率180% 提升, 施展间隔4分25秒
速度 300%, 回避率180% 提升, 施展间隔4分20秒
速度 300%, 回避率180% 提升, 施展间隔4分15秒
二连击(系列
消耗SP40,施展间隔1.5秒,不需咏唱。
装置短剑空手时都可以使用,快速做出两次攻击,同时获LP1点
修成情报:1-2级
米洛斯拉夫(浩德米梅斯 城市名)
     3-4级
哈因里希 韩塞尔(普隆德拉)
以60% 提升的伤害 进行两次连击
以62% 提升的伤害 进行两次连击
以64% 提升的伤害 进行两次连击
以68% 提升的伤害 进行两次连击
随技能等级的提升 伤害度增加
随技能等级的提升 伤害度增加
随技能等级的提升 伤害度增加
随技能等级的提升 伤害度增加
随技能等级的提升 伤害度增加
随技能等级的提升 伤害度增加
随技能等级的提升 伤害度增加
消耗SP5,施展间隔15秒,不需咏唱,射程2.5m。
装置短剑空手时都可以使用,给已经受“伤害”效果后的敌人追加“出血”效果。
修成情报:1-2级
米洛斯拉夫(浩德米梅斯)
     3-4级
哈因里希 韩塞尔(普隆德拉)
造成每秒HP 7点 减少&
造成每秒HP 10 点 减少
技能等级增加 每秒HP减少量增加
技能等级增加 每秒HP减少量增加
+ 41, 消耗LP 1 : 19, 消耗LP 2 : 39, 消耗LP 3 : 60, 消耗LP 4 : 82, 消耗LP 5 : 105&
技能等级增加 每秒HP减少量增加
致命连击(系列
消耗SP25,施展间隔5秒,不需咏唱,射程2.5m。
装置短剑或空手,刺刀术,隐身术,光猎,支援术姿势下使用,给对方要害以3连击,暴击率越大对方防御力下降越多。耗尽所有LP值让伤害值增加。
修成情报:1-2级
米洛斯拉夫(浩德米梅斯)
     3-4级 哈因里希
韩塞尔(普隆德拉)
以60% 提升的伤害值连续攻击
以62% 提升的伤害值连续攻击
以64% 提升的伤害值连续攻击
以68% 提升的伤害值连续攻击
技能等级增加 连续攻击的伤害值增加
技能等级增加 连续攻击的伤害值增加
技能等级增加 连续攻击的伤害值增加
技能等级增加 连续攻击的伤害值增加
技能等级增加 连续攻击的伤害值增加
技能等级增加 连续攻击的伤害值增加
技能等级增加 连续攻击的伤害值增加
陷入泥泞(系列
施展间隔15秒,不需咏唱。
给已经“中毒”的对象再施放剧毒,使用时LP值会损耗,根据LP损耗量伤害度上升。
修成情报:1-2级
米洛斯拉夫(浩德米梅斯)
     3-4级
哈因里希 韩塞尔(普隆德拉)
LP1:9, LP2:19, LP3:30, LP4:42, LP5:55 的伤害&
LP1:10, LP2:21, LP3:33, LP4:46, LP5:60 的伤害&
LP1:11, LP2:23, LP3:36, LP4:50, LP5:65 的伤害&
LP1:12, LP2:25, LP3:39, LP4:54, LP5:70 的伤害&
LP1:13, LP2:27, LP3:42, LP4:58, LP5:75 的伤害&
LP1:14, LP2:29, LP3:45, LP4:62, LP5:80 的伤害&
LP1:15, LP2:31, LP3:48, LP4:66, LP5:85 的伤害&
LP1:16, LP2:33, LP3:51, LP4:70, LP5:90 的伤害&
LP1:17, LP2:35, LP3:54, LP4:74, LP5:95 的伤害&
LP1:18, LP2:37, LP3:57, LP4:78, LP5:100 的伤害&
LP1:19, LP2:39, LP3:60, LP4:82, LP5:105 的伤害&
致命击(系列
消耗SP30,射程2.5m,施展间隔20秒,不需咏唱。
装置短剑或空手,刺刀术,隐身术,光猎,支援术姿势下使用。中断对方正在实施的技能。技能等级越高,命中率越高,施展间隔随之减少。
修成情报:1-2级:NPC 米洛斯拉夫(浩德米梅斯 城市名)
     3-4级:哈因里希 韩塞尔(普隆德拉)
提高60%的伤害力连续攻击 施展间隔时间20秒
提高62%的伤害力连续攻击 施展间隔时间19秒
提高64%的伤害力连续攻击 施展间隔时间18秒
提高68%的伤害力连续攻击 施展间隔时间17秒
提高68%的伤害力连续攻击 施展间隔时间16秒
消耗SP45,射程3.5m。施展间隔2秒,不需咏唱。
装置短剑或空手,刺刀术,隐身术,光猎,支援术姿势下使用。在对方背后以高几率暴击攻击损耗LP1,技能等级越高攻击力和暴击率越高。
修成情报:1-2级
米洛斯拉夫(浩德米梅斯)
     3-4级
哈因里希 韩塞尔(普隆德拉)
伤害增加75
伤害增加85
伤害增加95
伤害增加105
技能等级增高 伤害增加
技能等级增高 伤害增加
技能等级增高 伤害增加
技能等级增高 伤害增加
技能等级增高 伤害增加
技能等级增高 伤害增加
技能等级增高 伤害增加
隐身姿势(系列
装置短剑或空手,隐身术姿势下使用。把自己隐藏,使对方看不见,隐身姿势下SP不回复,移动速度下降。
修成情报:1级
米洛斯拉夫(浩德米梅斯)
施展间隔5秒,咏唱3秒,可偷窃NPC的东西。
修成情报:
3-4级 哈因里希
韩塞尔(普隆德拉)
消耗SP55,射程3.5m,施展间隔1分,不需咏唱。
造成物理伤害同时,高几率导致眩晕状态,装置短剑或空手,隐身术姿势下使用。
修成情报:1-2级
米洛斯拉夫(浩德米梅斯)
     3-4级
哈因里希 韩塞尔(普隆德拉)
诱发眩晕几率100%&
诱发眩晕几率105%&
诱发眩晕几率110%&
诱发眩晕几率115%&
技能等级越高 眩晕诱发率越高
技能等级越高 眩晕诱发率越高
技能等级越高 眩晕诱发率越高
技能等级越高 眩晕诱发率越高
技能等级越高 眩晕诱发率越高
技能等级越高 眩晕诱发率越高
技能等级越高 眩晕诱发率越高
消耗SP45,射程3.5m,施展间隔1分钟,不需咏唱。
装置短剑或空手,隐身姿势下使用,导致对方处于“睡眠”状态,技能等级越高,导致睡眠几率越高,睡眠时间也越长。
修成情报:1级
米洛斯拉夫(浩德米梅斯)
     2级
哈因里希 韩塞尔(普隆德拉)
睡眠几率 100%, 持续时间25초&
技能等级越高 导致睡眠几率越高 睡眠时间也越长
技能等级越高 导致睡眠几率越高 睡眠时间也越长
技能等级越高 导致睡眠几率越高 睡眠时间也越长
技能等级越高 导致睡眠几率越高 睡眠时间也越长
消耗SP35,射程3.5m,施展间隔1分钟,不需咏唱。
装置短剑或空手,隐身姿势下使用,可使对方衣甲损坏,技能等级越高,可损坏衣甲等级也越高。
修成情报:2级
哈因里希 韩塞尔(普隆德拉)
基本几率80%, 防御力 15% 减少&
基本几率80%, 防御力 18% 减少&
基本几率80%, 技能等级越高 防御力减少越多&
基本几率81%, 技能等级越高 防御力减少越多&
基本几率82%, 技能等级越高 防御力减少越多
幻觉弹(系列 主动)
施展间隔30秒,不需咏唱。
给对方少量物理伤害,并有一定几率使之陷入“幻觉”。技能等级越高幻觉几率越大。
修成情报:2级 哈因里希 韩塞尔(普隆德拉)
Level 等级
幻觉几率 100%,持续时间 60秒&
技能等级越高 幻觉几率越大
技能等级越高 幻觉几率越大
技能等级越高 幻觉几率越大
技能等级越高 幻觉几率越大
恶意涂鸦(系列 主动)
施展间隔1分钟,不需咏唱。
一定时间内,把宗族额头上的纹样涂得滑稽可笑。
修成情报:2级 哈因里希 韩塞尔(普隆德拉)
Level 等级
基本几率80%, 防御力 15% 减少&
基本几率80%, 防御力 18% 减少&
基本几率80%, 技能等级越高 防御力减少越多&
基本几率81%, 技能等级越高 防御力减少越多&
基本几率82%, 技能等级越高 防御力减少越多
  快速通道
  游戏资料
  游戏调查
RO2吸引你的原因是:
具有鲜明特色的游戏系统
独特风格的精美游戏画面
RO的延续,感情的延伸。
3D的Q版大作,理应关注
9C代理,让我对游戏有信心
更多调查列表:
  官方信息
?游戏名称:仙境传说RO2
?游戏类型:MMORPG
?开发公司:Gravity
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This article is about the Thief profession.
For the summoned Thief ally, see .
Experts at stealth and surprise, thieves can move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Thieves practice an agile, acrobatic fighting style, which can make them very hard to hit.
Thieves are expert in the shadow arts. They utilize
to surprise and to get close to their target. They're deadly in one-on-one combat using their agility, acrobatic fighting style, and the ability to
to overcome their enemies. They have an affinity for setting
and using . As an
, thieves wear .
Thieves have the ability to
an item from an enemy that they can use as an . In terms of game mechanics, the thief does not literally steal an item, but instead creates an environmental weapon based on the targeted creature's classification that the thief can store for later use. The stolen item will be taken from a pool of several possible items for each creature classification, including opposing players in .
to your foe and steal from them.
The thief' instead they use . This resource allows the thief to use attacks back-to-back and more quickly in a unique pattern. The cost of initiative is being unable to use weapon skills while waiting for the initiative bar to regenerate over time. Thieves also have their own specia
Thieves are less powerful in terms of durability in comparison to some professions. They must rely on stealth, evasion, surprise attacks, and debilitating and damaging
to overpower their opponents. An experienced thief can take on multiple targets but preferably one at a time. The thief is the only profession in the game that does not have any way to gain 1200 range with any weapon.
— Skills are determined by the combination of main-hand and off-hand weapons equipped.
— Certain skills allow the thief to disappear from one location and then instantly appear at a different location by traveling through the shadows.
— These special skills replace the first weapon skill of the thief's skill bar while in stealth.
- Apply a creature's venom to your weapon to inflict conditions with next several attacks.
The thief has five core specializations, and one elite specialization:
  - focuses on use of
  - focuses on use of and benefits from
  - focuses on survival, defensive abilities, and .
  - focuses on
and mobility.
  - focuses on use of
and managing .
  — gains access to , a set of
skills, increased , and additional
mechanics.
The thief is an adventurer profession and wears .
There are seven possible weapon sets for this profession and two weapon sets while underwater. The thief can switch between two weapon sets in combat.
— Ranged mobile weapon with
attacks and shadow step ability.
— Gain access to regular area-of-effect melee damage.
( specialization only)
— Jump on a foe, attack quickly and inflict many conditions on them.
— Ranged shots from pistol leave enemies vulnerable to following attacks.
— Flanking sword attacks provide extra evasiveness and controls enemy movement.
— Gives access to skills that allow quick escape by crippling the enemy or vanishing from sight.
— Ranged weapon used to quickly retreat or to
the target by a shot to the head or from a pistol whip.
— Bombard enemy with ranged attacks - good for kiting with several attacks that cause movement impairment.
— Rapid melee counterattacks spiced up with the usual thief tricks.
The following
can create items that are useful to the thief:
— Daggers, spears, swords.
— Staves.
— Harpoon guns, pistols, shortbows.
— Medium armor.
step of , thieves must choose what they believe is the most important characteristic to have in their line of work - anonymity, determination, or subterfuge.
In my line of work, it's important to understand the power of _____.
— My talents lie in the art of stealth, infiltration, and escape. I do not draw attention to myself. To protect my identity, I hide my face behind a mask of darkness.
— I mean business. I'm the bruiser, the muscle, the bear you don't want to poke. My headband keeps my vision clear, no matter how physical I get.
— A mask draws attention, and an uncovered face allows people to identify you. I prefer a more subtle subterfuge. A drawn hood lets me blend into the crowd, and no one knows I was there.
The thief was previewed under
image until its unveiling on March 11th, 2011.
While being a confirmed reworking of the original
with no lore parallels between the two, the thief was the second
unveiled not to be in the original .
This profession was originally leaked by an early video showing the second Guild Wars 2 demo.
on the official website.
Related links
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This page was last modified on 27 September 2016, at 16:32.

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